Posts

Showing posts from September, 2018

My first playable Game Character created with Blender, Substance Painter...

Image
This video is the end result of my attempt at doing the "Create a Game Character course" by Darrin Lile. This course covers the whole process of creating a Game Character in Blender 3D, Substance Painter and Unity. The first step in the course was making a 3D Game Character in Blender. Next, I learned how to import the model into Substance Painter where I was able to create my first PBR textures for the character’s skin and costume. After the 3D modeling, texture painting and rigging part, I made a walk, run, and idle cycle animation, for the 3D game character in Blender. At last, I learned how to bring my character and textures into Unity and set it up so that I could use the animations that come free with Unity’s Standard Assets. The whole project, 3D modeling, and video editing where done in Blender 3D. Texture painting in Substance Painter and gameplay creation in Unity. The gameplay I've recorded with OBS Studio. It was an awesome journey to create a 3D ga