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Showing posts with the label 3DEnvironmen

Dutch Canal House Made With Blender 2.82

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To practice my 3d modeling and texturing skills, I decided to make another building. This time I wanted to make a more realistic 3d asset and something which is called typical Dutch architecture. I made this Dutch canal house and according to Wikipedia a canal house (Dutch: grachtenpand) is a (usually old) house overseeing a canal. These houses are often slim, high and deep. Because of the danger of flooding the front door is sometimes higher up and only accessible via stairs. The floor of the main story lies about seven to nine steps above street level. Many stoops disappeared in the 19th century when entrances were moved to the basement. The modeling was quite straight forward to make, but this time the texturing took up most of the time. I hope you like the model. ► Subscribe to Bram: http://bit.ly/SubBram

Abandoned House Made With Blender

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In this project, I’ve tried to combine every aspect of 3d modeling I’ve learned over the past year. All 3d assets used in this Abandoned House project are made by me as a fun exercise and for learning purposes. It was very exciting to work on this project from scratch to finish. I hope you enjoyed watching this video... ► Subscribe to Bram: http://bit.ly/SubBram

Game Vehicle Made With Blender, Substance Painter, and Unity

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This video is the end result of my attempt doing the "Blender 2.8 Game Vehicle Creation" course by Darrin Lile. This course covers the whole process of making an Oshkosh M-ATV game vehicle in Blender 2.8, Substance Painter and Unity. It was an awesome journey to create a 3D game vehicle from scratch and being able to play with it in the end. I hope you enjoyed watching this video... ► Subscribe to Bram: http://bit.ly/SubBram

Realistic Tree made with Blender 2.8

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To improve my modeling skills and in particular in making realistic nature assets, I decided to make this realistic looking tree. The whole modeling process started with just one vertice. After modeling, sculpting, texture baking, some more 3D modeling (to make a collection of twigs and branches) and lot’s of fine-tuning of the particle systems later, the tree was finally finished. ► Subscribe to Bram: http://bit.ly/SubBram

Vintage Park Bench and Street Lamp (Low Poly) | Blender 3D

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Hey guys, In this presentation video, I will show you some 3d assets I made in Blender 3D for an animation short I’m working on. This is my attempt at modeling a vintage street lamp and a park bench.

My first playable Game Character created with Blender, Substance Painter...

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This video is the end result of my attempt at doing the "Create a Game Character course" by Darrin Lile. This course covers the whole process of creating a Game Character in Blender 3D, Substance Painter and Unity. The first step in the course was making a 3D Game Character in Blender. Next, I learned how to import the model into Substance Painter where I was able to create my first PBR textures for the character’s skin and costume. After the 3D modeling, texture painting and rigging part, I made a walk, run, and idle cycle animation, for the 3D game character in Blender. At last, I learned how to bring my character and textures into Unity and set it up so that I could use the animations that come free with Unity’s Standard Assets. The whole project, 3D modeling, and video editing where done in Blender 3D. Texture painting in Substance Painter and gameplay creation in Unity. The gameplay I've recorded with OBS Studio. It was an awesome journey to create a 3D ga...