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Showing posts from April, 2020

Stylized Pickup Truck Made With Blender 2.82

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After watching Andri Viyono’s Timelapse video, in which he created a stylized car in just around 2 hours. I was intrigued if I could do the same and fired up Blender 2.82 and started modeling. It was a great exercise to try to be quicker in my 3d modeling process. Unfortunately, I wasn’t able to do it in just two hours, this video is the end result of a good day’s work. It was lots of fun recreating this stylized Pickup Truck in Blender. I’m looking forward to hearing your thoughts on it! ► Subscribe to Bram: http://bit.ly/SubBram

Dutch Canal House Made With Blender 2.82

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To practice my 3d modeling and texturing skills, I decided to make another building. This time I wanted to make a more realistic 3d asset and something which is called typical Dutch architecture. I made this Dutch canal house and according to Wikipedia a canal house (Dutch: grachtenpand) is a (usually old) house overseeing a canal. These houses are often slim, high and deep. Because of the danger of flooding the front door is sometimes higher up and only accessible via stairs. The floor of the main story lies about seven to nine steps above street level. Many stoops disappeared in the 19th century when entrances were moved to the basement. The modeling was quite straight forward to make, but this time the texturing took up most of the time. I hope you like the model. ► Subscribe to Bram: http://bit.ly/SubBram

Abandoned House Made With Blender

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In this project, I’ve tried to combine every aspect of 3d modeling I’ve learned over the past year. All 3d assets used in this Abandoned House project are made by me as a fun exercise and for learning purposes. It was very exciting to work on this project from scratch to finish. I hope you enjoyed watching this video... ► Subscribe to Bram: http://bit.ly/SubBram