Cartoon Styled Formula One Car - Front View, Clay Render
Cartoon Styled Formula One Car - Front Right View, Wireframe Render
Cartoon Styled Formula One Car - Side View, Color Render
Cartoon Styled Formula One Car - Rear View, Clay Render
Cartoon Styled Formula One Car - Rear View, Wireframe Render
Cartoon Styled Formula One Car - Side View, Color Render
Cartoon Styled Formula One Car - Side View, Clay Render
Cartoon Styled Formula One Car - Mountain Road
Cartoon Styled Formula One Car - Mountain Road
Cartoon Styled Formula One Car - Front View
Cartoon Styled Formula One Car - Pirelli P Zero Tires
Cartoon Styled Formula One Car - 360 burnout donut, grey smoke
Cartoon Styled Formula One Car - 360 burnout donut, white smoke
This cartoon styled Formula One Car is entirely made in Blender 3D. I made this 3D project for learning purposes. Started off this project by modeling a Formula One car in Red Bull colors driving by Max Verstappen and ended this project modeling a complete 3D mountain environment. As the project grew, I learned several awesome uses for the Curve, besides path animation and steering, it's also a very useful tool for modeling mountain roads. The whole project is made in Blender 3D. Video editing is completely done in the Blender VSE.
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To stitch separated UV islands do the following Go into Edit Mode, and make sure Face Select Mode is enabled Press (A) to view all UV island In this example, I have two separated UV island and several loose faces Press (Alt + A) to deselect everything Then Press (L) to select only the Linked Faces of a UV island Make sure Seam Select is enabled, the Seam Select limits the selection to Seams. (Shift + Select) the face you want to stitch to the UV island Go into the UV Image Editor, and make sure Edge Select Mode is enabled Select the Edge which is the border between the UV island and the loose face Press (V) to stitch The edge now will light up green Press (Enter) to apply the stitch The loose Face will get moved and stitched to the UV island.
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